About Us

Biart is an independent developer of multiplatform video games and mobile games.

The Company has developed its proprietary games development software “biEngine” which is in its essence a game “engine” designed for the development of high quality games for different platforms (PC, Microsoft Xbox 360, Sony Playstation 3, Sony Playstation Portable). Biart is planning to release a new version of the biEngine technology for mobile platforms (Android, iOS) in Q1 2012. The company is working on first freemium project at the moment.

Our mission is working on Free-to-Play titles for consoles and mobile devices.

Biart is a technological partner of NVIDIA and Intel companies and also has a license for games production on Microsoft Xbox 360, Sony Playstation 3 and Sony Playstation Portable consoles. The company is incorporated in the USA, Delaware. R&D office located in Moscow, Russia.

COMPANY HIGHLIGHTS

Proprietary multiplatform development technology - biEngine. The proprietary software technology allows the Company to develop high-quality video games and multimedia products for PC, as well as for Microsoft Xbox 360, Sony Playstation 3 and Sony Playstation Portable. In Q1 2012, biEngine will support iOS and Android platforms.

Rapidly growing industry. In 2009, the global video games market reached USD 55.1bn, with annual growth rate (CAGR) estimated at 6.6% in 2009-2010 and 8.0% in 2011-2013.

Mobile Games Market is one of the best opportunities. Due to the growing number of wireless subscribers in emerging markets, the mobile gaming market is predicted to reach $18 billion by 2014, according to a study by Pyramid Research. Biart is planning to port their competitive engine into most popular mobile platforms in 2012.

Professional team. The Company’s team consists of 15 professionals and technicians with extensive work experience on worldwide famous projects.

COMPANY OVERVIEW

The Biart Company was founded by Konstantin Popov. Konstantin has 10+ years’ experience in the game development industry. He initiated the development of Biart's game engine technology and most of the Biart Company’s projects (Deep Black, Spearfishing, Diver: Deep Water Adventures, Check Dive, etc.).

Besides managing the Company, Konstantin organized and managed the All-Russian Conference on Game Industry (ACGI 2009 and 2010) http://www.acgirussia.com. Since 2009, Konstantin holds position as president of the Russian Association of Developers and Publishers of Game Industry (RADiT) http://www.radit.ru.

Biart has set up its office in the USA in 2011 to maintain close relationships with current Company's partners.